Tommaso Cipresso

Indie Game Developer

Anti Virus Bureau

  • Solo developed horror game built with Unity.

  • Designed and implemented gameplay systems combining AI behavior, environmental tension.

  • Developed custom Unity tools and event systems for iteration and tuning of AI behaviors.

  • Designed around unique AI behaviors and enemies to create a challenging gameplay loop.

Vigilante

  • Solo developed experimental horror game made in Unity.

  • Heavy focus on experimentation on AI designs and systems that adapt and use the environment.

  • Built off the idea of "What if you were the criminal chased by Batman?"

  • Designed the vigilante behavioral system to use the environment layout, tools, and objects to try and hunt the player down.

404Tress

  • Developed by Fistbump Studios in Unity. I acted as System Designer/Programmer.

  • Text-based dungeon crawler built to emulate a retro command-line interface with modern systems depth.

  • Designed the game’s core cheat-code progression system.

  • Designed a reactive combat system with multiple minigames to keep the game repayable.

  • Implemented procedural dungeon generation for endless run variety and dynamic pacing.

Sacridice

  • Developed by Fistbump Studios in Unity. I acted as System Designer/Programmer.

  • Strategy dice game where the player must sacrifice their limbs to play and win their freedom.

  • Developed and designed the core Dice systems. Such as a Dice Generator tool that will randomly generate Dice with special faces/values.

  • All Dice are randomly generated and there are millions of possible combinations.

Pirate Ship

  • Solo Developed in Unity.

  • Built 3D unity level showcasing the interior of a pirate ship to explore level design and shader programming.

  • Developed Custom shaders for water, metal, and wood.

  • Extensively worked on lighting techniques such as baked, and volumetric lighting to create a captivating scene.

Zombie Chess

  • Solo Developed in Unity.

  • 3D Chess game featuring the "Zombie" mechanic. When you capture an opponents piece they join your side.

  • Made in a week for a game jam and received great praise for the atmosphere and mechanics

  • Features a complete working chess board with all expected chess functionalities.

Zombean

  • Solo Developed in Unity. For my game development class final.

  • 3D top down shooter where you must survive waves of enemies with powerups on the levels.

  • Game consists of 13 different powerups, and 3 different zombie types.

  • Also feature 2 complete maps, one that focuses more on looks, the other focusing on a more interactive roulette map.

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